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  • Àü°ø   Management Science (MS)
    Ph.D Carnegie Mellon University
  • ¿¬±¸½Ç   °æ¿µ°ü 502
  • ¿¬¶ôó   02-2123-2528
  • À̸ÞÀÏ   jinwoo@yonsei.ac.kr
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1993 ¹Ú»ç Carnegie Mellon University
1991 ¼®»ç Carnegie Mellon University
1988 ¼®»ç University of California at Los Angeles, °æ¿µÇÐ
1986 ÇÐ»ç ¿¬¼¼´ëÇб³, °æ¿µÇÐ

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°øµ¿Á¶Á÷À§¿øÀå, ACM SIGCHI 2015
¿¬¼¼´ëÇб³ ÇмúÁ¤º¸¿øÀå, 2012-2014
Çѱ¹ HCI ÇÐȸÀå, 2012-2014
Visiting Scholar, MIT Sloan School of Management, 2010-2011
±³¼ö, ¿¬¼¼´ëÇб³, 2003- ÇöÀç
Visting Associate Professor, University of California, Irvine, 2002-2003
ºÎ±³¼ö, ¿¬¼¼´ëÇб³, 1998-2003
Á¶±³¼ö, ¿¬¼¼´ëÇб³, 1994-1998
Research Scientist, Carnegie Mellon University, 1993-1994
KPMG, Peat Marwick, ½Ã½ºÅÛ ÄÁ¼³ÅÏÆ®, 1988-1989

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Àΰ£°ú ÄÄÇ»ÅÍÀÇ »óÈ£ÀÛ¿ë (Human-Computer Interaction)
âÁ¶¿Í Çõ½Å (Creative Innovation)
ÈÞ¸ÕÅÍÄ¡ ½Å»óÇ° °³¹ß·Ð (Human Touch New Product Development)
¼­ºñ½º µðÀÚÀÎ (Service Design)

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INTERNATIONAL JOURNALS

Ji, Y., Choi, J., Lee, J., Han, K., Kim, J., Lee, I. (2010). Older Adults in an Aging Society and Social Computing: A Research Agenda. International Journal of Human-Computer Interaction, 26 (11-12), 1122-1146.

Choi, H., Kim, Y., Kim, J. (2010). An acceptance model for an Internet protocol television service in Korea with prior experience as a moderator, The Service Industries Journal, 30 (11), 1883-1901.

Lee, I., Kim, J., Choi, B., Hong, S. (2010). Metrics for cultural characteristics of mobile Internet users, Computers in Human Behavior, 26, 1355-1368.

Kim, H., Choi, H., Kim, J. (2010). Comparative Study of the Impacts of Low and High Uncertainty Avoidance on Continuance Behavior, Journal of Global Information Management, 18 (2), 1-29.

Kim, S., Lee, I., Lee, K., Jung, S., Park, J., Kim, Y., Kim, S., and Kim, J. (2010). Mobile Web 2.0 with Multi-Display Buttons, Communications of the ACM, 53 (1), 136-141.

Jang, S., Yoon, Y., Lee, I., and Kim, J. (2009). Design-oriented new product development: LG Electronics’ Chocolate Phone illustrates what it takes to be successful, Research . Technology Management, 52 (2), 36-46.

Kim, H., Lee, I., and Kim, J. (2008). Maintaining continuers vs. converting discontinuers: relative importance of post-adoption factors for mobile data service, International Journal of Mobile Communications, 6 (1), 108-132.

Choi, H., Kim, J., Lee, M., Giaglis, G., Naruse, K., Constantiou, I., Fife, E., Mayhew, G. 2007. Contribution to Quality of Life: Cross-National Validation of New Metrics for Mobile Data Service Technology in Korea and Japan. International Journal of Innovation and Technology Management, 4 (2): 191-208.

Choi, B., Lee, I, Choi, D., and Kim, J. 2007. Collaborate and Share: An Experimental Study of the Effects of Task and Reward Interdependencies in Online Games. CyberPsychology & Behavior, 10 (4): 591-595.

Lee, I., Choi, B., Kim, J., and Hong, S. 2007. Culture-Technology Fit: Effects of Cultural Characteristics on the Post-Adoption Beliefs of Mobile Internet Users. International Journal of Electronic Commerce, 11 (4): 11-51.

Choi, D. and Kim, J. 2006. What Makes Players to Get Experienced Enjoyment during the Playing Online Games? Journal of Game Industry and Culture, 14: 112-136.

Kim, J., Kim, H., and Park, H. 2006. Towards Optimal Navigation Through Video Content on Interactive TV. Interacting with Computers, 18: 723-746.

Choi, B., Lee, I., Kim, J. 2006. Culturability in Mobile Data Services: A Qualitative Study of the Relationship Between Cultural Characteristics and User-Experience Attributes. International Journal of Human-Computer Interaction, 20 (3): 171-206.

Park, S., Choe, D., Kim, J. 2005. Visualizing E-Brand Personality: Exploratory Studies on Visual Attributes and E-Brand Personalities in Korea. International Journal of Human-Computer Interaction, 19(1): 7-34.

Kim, H., Kim, J., Lee, Y. 2005. An Empirical Study of Use Contexts in the Mobile Internet. Focusing on the Usability of Information Architecture. Information Systems Frontiers, 7 (2): 175-186.

Lee, I., Kim, J., Kim, J. 2005. Use Contexts for the Mobile Internet: A Longitudinal Study Monitoring Actual Use of Mobile Internet Services. International Journal of Human-Computer Interaction, 18 (3): 269-292.

Chae, M., and Kim, J. 2004. Do size and structure matter to mobile users? An empirical study of the effects of screen size, information structure, and task complexity on user activities with standard web phones. Behaviour and Information Technology, 23 (3): 165-181.

Choi, D. and Kim, J. 2004. Why People Continue to Play Online Games: In Search of Critical Design Factors to Increase Customer Loyalty to Online Contents. Cyber Psychology & Behavior, 7 (1): 11-24.

Kim, J., Lee, J., and Choi, D. 2003. Designing emotionally evocative homepages: an empirical study of the quantitative relations between design factors and emotional dimensions. International Journal of Human Computer Studies, 59 (6): 899-940.

Choe, H., Choe, M., Kim, J., Yu, H. 2003. An empirical study on the adoption of information appliance with a focus on interactive TV. Telematics and Informatics, 20 (2): 161-183.

Lee, Y., and Kim, J. 2002. From design features to financial performance: A comprehensive model of design principles for online stock trading sites. Journal of Electronic Commerce Research, 3 (3): 128-143.

DOMESTIC JOURNALS Lee, I., Lee, Y., Kim, J., and Hong, S. 2007. A Cross-National Study on Mobile Internet Value Structures. Journal of Information Technology Applications and Management, 14(3): 15-48.

Lee, K., Jung, S., Kim, H., Lee, I., and Kim, J. 2007. Interruption in Digital Convergence: Focused on Multi-Modality and Multi-Tasking. Journal of Ergonomics Society of Korea, 26 (3): 67-80.

Lee, I., Choi, B., Kim, J., Lee, K., and Jung., S. 2007. Developing and Applying a New Methodology for Value-Centered HCI: Focusing on User Experience Structure of Mobile Data Service. Journal of the HCI Society of Korea, 2(1): 13-24.

Choi, D., Choi, B., Lee, I., and Kim, J. 2007. The Effect of the Equity of the Objective Performance on the Cognitive Performance and the Behavioral Intention. Journal of Korea Game Society, 7(2): 3-11

Lee, S., and Kim, J. 2007. An Experimental Study on the Impacts of Luminance Contrast Upon Readability in VDT Environments. Journal of the Ergonomics Society of Korea, 26 (2): 21-33.

Jang, S., Ryu, S., and Kim, J. 2007. The Key Success Factors of Design-oriented New Product Development Strategy: A Case Study of Chocolate-Phone. Journal of Management Science, 24 (1): 1-24.

Choi, D., and Kim, J. 2006. What Makes Online Game Players to Experience Enjoyment? Journal of Game Industry and Culture, 13:66-88.

Kim, J., Jeon, S., and Jang, Y. 2006. A Qualitative Research on the Structure and Determinants of Personal Device Network in the Ubiquitous Computing Context. Journal of Information Technology Applications & Management, 13 (3): 1-28.

Choi, H., and Kim, J. 2006. An Empirical Study of the Effect of Uncertainty Avoidance on Post-Adoption Behavior: Focusing on Mobile Internet Services. The Journal of MIS Research, 16 (3): 95-115.

Yoon, J., Kim, J., Lee, I., and Choi, D. 2006 Fun-Centered HCI: Investigating the Concept of Fun in Human-Computer Interaction. Journal of the HCI Society of Korea, 1(1): 63-71.

Choi, M., Choi, H., Kim, Y., and Kim, J. 2005. An Empirical Study on Post-adoption Behavior of Mobile Internet Service with a Focus on Comparison between Services. Korean Journal of Marketing, 20 (1): 1-27.

Hong, S., and Kim, J. 2003. A Comprehensive Evaluation Framework of Web Sites as Living Places in Cyber Space. The Journal of MIS Research, 13 (4): 1-27.

Kim, H., Kim, J., Park, K., and Park, J. 2003. An Empirical Study of Temporal Navigation System for Time-based Contents: Focused on Digital TV Systems. Journal of Korean Institute of Information Scientists and Engineers, 30 (10): 944-954.

Kim, J., and Kim, J. 2003. A Comparative Study on the Mobile vs. Stationary Internet as a Survey Tool. The Journal of MIS Research, 20 (1): 37-49.

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2010³â Çѱ¹ °æ¿µÁ¤º¸ÇÐȸ ¿ì¼ö ³í¹®»ó ±ÇÈñÁ¤, ±èÁø¿ì (2010). ¿ÀǸ¶ÄÏ ½Ã½ºÅÛ¿¡¼­ÀÇ »ç¿ëÀÚ Çõ½Å À§ÀÓ: Âü¿©Àû °ÔÀÓ Ä¿¹Â´ÏƼ¿¡ ´ëÇÑ »ç·Ê ¿¬±¸, Çѱ¹°æ¿µÁ¤º¸ÇÐȸ Ãß°è Çмú´ëȸ,
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The Holland Award, the best paper published in Research-Technology Management during the past year (2009). Design-Oriented New Product Development,” published in the March- April 2009 issue of RTM, has been selected to receive the 2010 Maurice Holland Award
2007³â, 2005³â ¿ì¼ö ¾÷Àû ±³¼ö»ó, ±³À°ºÎºÐ, ¿¬¼¼´ëÇб³
2009³â 3¿ù ¿ì¼ö¾÷Àû±³¼ö»ó, ¿¬±¸ºÎºÐ, ¿¬¼¼´ëÇб³
2008³â 11¿ù Çѱ¹ HCIÇÐȸ ¿ì¼ö³í¹®»ó, ÀÌÀμº, ±è¼Ò·É, ÃÖÁö¿õ, À̱âÈ£, ±èÁø¿ì (2009). °°Àº ±¹°¡ÀÇ »ç¿ëÀÚµéÀº °°Àº ¹®È­¸¦ °¡Áö°í Àִ°¡? ƯÁ¤ ±â±â¿¡ ´ëÇÑ °³ÀÎ ¼öÁØÀÇ ¹®È­Àû ¼ºÇâ¿¡ ´ëÇÑ ½ÇÁõÀû ¿¬±¸, HCI 2009 Çмú´ëȸ, º¸±¤, 1225-1232.
Çѱ¹ °æ¿µÁ¤º¸ÇÐȸ ¿ì¼ö ³í¹®»ó, “ƯÁ¤´ë»ó¿¡ ´ëÇÑ °³ÀÎ ¼öÁØÀÇ ¹®È­Àû ¼ºÇâÀÌ »ç¿ëÀÚ °æÇè¿¡ ¹ÌÄ¡´Â Á¶ÀýÈ¿°ú¿¡ ´ëÇÑ ½ÇÁõÀû ¿¬±¸: ¹Ì±¹, µ¶ÀÏ, ·¯½Ã¾ÆÀÇ 4°³ µðÁöÅÐ ±â±â »ç¿ëÀÚ¸¦ ´ë»óÀ¸·Î”, 2008³â °æ¿µÁ¤º¸ÇÐȸ Ãß°è Çмú´ëȸ, 545-554.
Çѱ¹ HCIÇÐȸ ¿ì¼ö³í¹®»ó, “ÀÌÀμº, ÃÖº¸¸§, ±èÁø¿ì, Á¤½Â±â, À̱âÈ£. °¡Ä¡ Áß½ÉÀû HCI¸¦ À§ÇÑ »õ·Î¿î ¹æ¹ý·ÐÀÇ °³¹ß: ¸ð¹ÙÀÏ ÀÎÅÍ³Ý ¼­ºñ½ºÀÇ »ç¿ëÀÚ °æÇè Áß½ÉÀ¸·Î, º¸±¤ÇǴнº, 1±Ç 582-591.
2007-2008 ºÎÇÐÀå/ÇаúÀå, ¿¬¼¼´ëÇб³ °æ¿µ´ëÇÐ,
2007-2009 ¿ì¼ö°­ÀÇ»ó, ¿¬¼¼´ëÇб³,
2005, 2007 ÆíÁýÀ§¿ø, ±â¼ú°æ¿µ°æÁ¦ÇÐȸ,
2006-2009 ÆíÁýÀ§¿ø, Çѱ¹°æ¿µÁ¤º¸ÇÐȸ,
2006-2009 ¿ì¼ö³í¹®»ó, 16th Korean Conference on Human-Computer Interaction,
2007 ¿ì¼ö³í¹®»ó, The Fall Conference of the Korean Operations Research and Management Science Society,
2006 ¿ì¼ö³í¹®»ó, Korean Conference on Management Information Systems, 2004 AMCIS HCI Track Best Paper, AMCIS, New York, 2004

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